G2 Esports

Berlin, Germany · Founded 2015 · Privately Held (backing)

Operator of professional video game competitive teams intended for participation in global digital tournaments. G2 Esports is based in Berlin, Germany and was founded in 2015. Its last reported valuation was $99.6 million in Dec 2019. It has raised $40.2 million.

Last reported valuation
$99.6M
Oct 2026
Priced at
—
Total raised
$40.2M
Last round
—

G2 Esports key facts

as of Oct 2026
  • Operator of professional video game competitive teams intended for participation in global digital tournaments.
  • G2 Esports is valued at approximately $99.6M as of Oct 2026 (last reported valuation).
  • It has raised $40.2M; the latest was Later Stage VC in Jan 2025.
  • Notable investors include MaC Venture Capital, Velo Partners, WISE Ventures (New York), HEPCO Capital Management, Everblue Management — 22 tracked in total.
  • Status: Privately Held (backing).
Last reported valuation
LOW confidence
$99.6M

G2 Esports's last reported valuation, Dec 2019. Nothing priced has surfaced since.

set by last reported valuationas of Oct 2026question about this number?
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G2 Esports funding rounds

No rounds on record

No funding rounds for G2 Esports are on record yet — either the company hasn't raised institutional capital, or the raise hasn't surfaced in our sources.

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G2 Esports valuation

G2 Esports's last reported valuation was $99.6 million in Dec 2019. No priced round, secondary trade or fund mark has surfaced since.

G2 Esports investors

22 investors are on record for G2 Esports, including MaC Venture Capital, Velo Partners, WISE Ventures (New York) and HEPCO Capital Management. By type, the record holds 3 family offices and 2 venture capital firms.

About G2 Esports

Operator of professional video game competitive teams intended for participation in global digital tournaments. The company maintains multiple competitive rosters across diverse major gaming titles, regularly participating in international leagues and tournaments, while simultaneously generating extensive daily video and social media content and developing a line of branded apparel and merchandise for fan consumption, enabling the global esports community and online entertainment consumers to foster viewership, direct engagement, and a supportive digital culture.

Sector
Consumer Products and Services (B2C)
HQ
Berlin, Germany
Founded
2015
Employees
181
Ownership
Privately Held (backing)

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